HoloLens Terrain Generation Demo Part 15 – Adding Textures Time to load some textures. For this project, I really wanted to play around with the… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, render, terrain, texture, texture mapping, texture splatting, UWP
HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection In Part 12 I mentioned that the changes I made to the Terrain class to match… direct3d, direct3d 11, directx, directx 11, Gesture Recognition, height map, HoloLens, render, terrain, UWP
HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map I’ve been putting off writing this post for a while now. The fixes to get the… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, PlaneFinding, render, Spatial Mapping, terrain, UWP
HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain In this post I’m going to talk about anchoring the terrain to a surface plane and… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, PlaneFinding, render, Spatial Mapping, terrain, UWP