The Demon Throne

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Tag Archives: directx 11

HoloLens Terrain Generation Demo Part 0 – Introduction

A friend of mine with more money than sense recently purchased the Development Edition of the…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • height map,
  • HoloLens,
  • render,
  • terrain,
  • UWP

HoloLens Terrain Generation Demo Part 1 – Getting Started

Getting a basic application up and running for the HoloLens is both relatively straight forward and…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • height map,
  • HoloLens,
  • render,
  • terrain,
  • UWP

HoloLens Terrain Generation Demo Part 2 – A Simple Terrain Mesh

Now that we have a basic working application and some sample code to follow, we need…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • height map,
  • HoloLens,
  • render,
  • terrain,
  • UWP

HoloLens Terrain Generation Demo Part 3 – Of Height Maps and Shaders

In order to create a height map texture on the GPU, we add a new task…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • height map,
  • HoloLens,
  • render,
  • terrain,
  • UWP
Next

Recent Posts

  • HoloLens Terrain Generation Demo Part 15 – Adding Textures
  • HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection
  • HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map
  • HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain
  • HoloLens Terrain Generation Demo Part 11 – Rendering Planes

Projects

  • HoloLens Terrain Generation Demo (16)
  • Rendering Terrain (32)

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