Rendering Terrain Part 22 – A Quick Fix For AABB Last post I mentioned that there was an intermittent problem with view frustum culling caused by… direct3d, direct3d 12, directx, directx 12, frustum culling, height map, render, terrain
Rendering Terrain Part 25 – Fixing More Bugs with Shadows So I wound up throwing my lower back out earlier this week and didn’t feel like… bug fixes, bugs, Cascaded Shadow Maps, CSM, direct3d, direct3d 12, directx, directx 12, height map, render, shadow map, shadow mapping, terrain
Rendering Terrain Part 31 – Conclusion After some four and a half months working on this project, I believe that I have… direct3d, direct3d 12, directx, directx 12, height map, render, terrain
HoloLens Terrain Generation Demo Part 0 – Introduction A friend of mine with more money than sense recently purchased the Development Edition of the… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, render, terrain, UWP