Rendering Terrain Part 0 – Introduction One of my favorite things to work on in Computer Graphics is Procedural Terrain Generation. But… direct3d, direct3d 12, directx, directx 12, height map, render, terrain
Rendering Terrain Part 1 – Initial Setup Originally, I had intended to cover both the initial setup and rendering the 2D view of… direct3d, direct3d 12, directx, directx 12, height map, render, terrain
Rendering Terrain Part 2 – Loading a height map and Initializing a Pipeline Loading a Height Map Let’s start off with the question, “What is a height map?” That’s… direct3d, direct3d 12, directx, directx 12, height map, render, terrain
Rendering Terrain Part 3 – Drawing the Height map in 2D Edit It’s been brought to my attention that I changed my code to display shadows and… direct3d, direct3d 12, directx, directx 12, height map, render, terrain