Rendering Terrain Part 4 – Moving to 3D Last time, we finally got our terrain rendered as a black and white 2D image. This… direct3d, direct3d 12, directx, directx 12, height map, render, terrain
Rendering Terrain Part 5 – Updating our Shaders for 3D Last time, we prepared our DirectX code for drawing in 3D. This time, we’re going to… direct3d, direct3d 12, directx, directx 12, height map, render, terrain
Rendering Terrain Part 6 – Adding Camera Controls and Fixing Normals Originally, in my project introduction, I said I wanted to have two views: a bird’s eye… direct3d, direct3d 12, directx, directx 12, height map, normals, render, terrain
Rendering Terrain Part 7 – Fixing an annoying Bug Back in Part 1, I briefly mentioned a bug I was getting where my video card… direct3d, direct3d 12, directx, directx 12, height map, render, terrain