Rendering Terrain Part 11 – A Bit of Refactoring At the moment I don’t think anyone is actually reading this blog, so no one will… direct3d, direct3d 12, directx, directx 12, refactor
Rendering Terrain Part 28 – Refactoring Redux I haven’t posted in over a week. I feel pretty guilty about that, actually. My sleep… direct3d, direct3d 12, directx, directx 12, refactor
Rendering Terrain Part 30 – Refactor Round Three Well, I’m a day late, but I’ve finally completed my rewrite of the code for this… direct3d, direct3d 12, directx, directx 12, ID3D12CommandAllocator, refactor