The Demon Throne

Games and Graphics Programming

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Project Archives: Rendering Terrain

Rendering Terrain Part 28 – Refactoring Redux

I haven’t posted in over a week. I feel pretty guilty about that, actually. My sleep…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • refactor

Rendering Terrain Part 29 – Loading Fewer Files

Last post I offhandedly remarked that thinking I’d be done refactoring for today likely meant I…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • lodepng

Rendering Terrain Part 30 – Refactor Round Three

Well, I’m a day late, but I’ve finally completed my rewrite of the code for this…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • ID3D12CommandAllocator,
  • refactor

Rendering Terrain Part 31 – Conclusion

After some four and a half months working on this project, I believe that I have…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • terrain
Previous

Recent Posts

  • HoloLens Terrain Generation Demo Part 15 – Adding Textures
  • HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection
  • HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map
  • HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain
  • HoloLens Terrain Generation Demo Part 11 – Rendering Planes

Projects

  • HoloLens Terrain Generation Demo (16)
  • Rendering Terrain (32)

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