The Demon Throne

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HoloLens Terrain Generation Demo Part 15 – Adding Textures

Time to load some textures. For this project, I really wanted to play around with the…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • height map,
  • HoloLens,
  • render,
  • terrain,
  • texture,
  • texture mapping,
  • texture splatting,
  • UWP

HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection

In Part 12 I mentioned that the changes I made to the Terrain class to match…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • Gesture Recognition,
  • height map,
  • HoloLens,
  • render,
  • terrain,
  • UWP

HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map

I’ve been putting off writing this post for a while now. The fixes to get the…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • height map,
  • HoloLens,
  • PlaneFinding,
  • render,
  • Spatial Mapping,
  • terrain,
  • UWP

HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain

In this post I’m going to talk about anchoring the terrain to a surface plane and…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • height map,
  • HoloLens,
  • PlaneFinding,
  • render,
  • Spatial Mapping,
  • terrain,
  • UWP
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Recent Posts

  • HoloLens Terrain Generation Demo Part 15 – Adding Textures
  • HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection
  • HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map
  • HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain
  • HoloLens Terrain Generation Demo Part 11 – Rendering Planes

Projects

  • HoloLens Terrain Generation Demo (16)
  • Rendering Terrain (32)

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