HoloLens Terrain Generation Demo Part 9 – Handling Basic Gestures Last post, I ran into the problem of not having enough options for input as I… direct3d, direct3d 11, directx, directx 11, Gesture Recognition, height map, HoloLens, render, Spatial Mapping, SpatialGestureRecognizer, terrain, UWP
HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection In Part 12 I mentioned that the changes I made to the Terrain class to match… direct3d, direct3d 11, directx, directx 11, Gesture Recognition, height map, HoloLens, render, terrain, UWP