The Demon Throne

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Tag Archives: Spatial Mapping

HoloLens Terrain Generation Demo Part 7 – Surface Meshes

A four month delay since my last post. I had a pretty bad case of the…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • height map,
  • HoloLens,
  • render,
  • Spatial Mapping,
  • terrain,
  • UWP

HoloLens Terrain Generation Demo Part 8 – Depth Only Rendering of Surface Meshes and Moving Some Code Around

In today’s post, I’m going to look at enabling depth only rendering of the surface meshes.…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • height map,
  • HoloLens,
  • render,
  • Spatial Mapping,
  • terrain,
  • UWP

HoloLens Terrain Generation Demo Part 9 – Handling Basic Gestures

Last post, I ran into the problem of not having enough options for input as I…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • Gesture Recognition,
  • height map,
  • HoloLens,
  • render,
  • Spatial Mapping,
  • SpatialGestureRecognizer,
  • terrain,
  • UWP

HoloLens Terrain Generation Demo Part 10 – Converting Surface Mesh Data For Plane Finding

Times like these, I really wish I had just tackled this whole HoloLens project in Unity.…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • height map,
  • HoloLens,
  • PlaneFinding,
  • render,
  • Spatial Mapping,
  • terrain,
  • UWP
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Recent Posts

  • HoloLens Terrain Generation Demo Part 15 – Adding Textures
  • HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection
  • HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map
  • HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain
  • HoloLens Terrain Generation Demo Part 11 – Rendering Planes

Projects

  • HoloLens Terrain Generation Demo (16)
  • Rendering Terrain (32)

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