The Demon Throne

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Tag Archives: render

Rendering Terrain Part 0 – Introduction

One of my favorite things to work on in Computer Graphics is Procedural Terrain Generation. But…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • terrain

Rendering Terrain Part 1 – Initial Setup

Originally, I had intended to cover both the initial setup and rendering the 2D view of…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • terrain

Rendering Terrain Part 2 – Loading a height map and Initializing a Pipeline

Loading a Height Map Let’s start off with the question, “What is a height map?” That’s…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • terrain

Rendering Terrain Part 3 – Drawing the Height map in 2D

Edit It’s been brought to my attention that I changed my code to display shadows and…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • terrain
Next

Recent Posts

  • HoloLens Terrain Generation Demo Part 15 – Adding Textures
  • HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection
  • HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map
  • HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain
  • HoloLens Terrain Generation Demo Part 11 – Rendering Planes

Projects

  • HoloLens Terrain Generation Demo (16)
  • Rendering Terrain (32)

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