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Tag Archives: render

Rendering Terrain Part 4 – Moving to 3D

Last time, we finally got our terrain rendered as a black and white 2D image. This…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • terrain

Rendering Terrain Part 5 – Updating our Shaders for 3D

Last time, we prepared our DirectX code for drawing in 3D. This time, we’re going to…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • terrain

Rendering Terrain Part 6 – Adding Camera Controls and Fixing Normals

Originally, in my project introduction, I said I wanted to have two views: a bird’s eye…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • normals,
  • render,
  • terrain

Rendering Terrain Part 7 – Fixing an annoying Bug

Back in Part 1, I briefly mentioned a bug I was getting where my video card…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • terrain
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Recent Posts

  • HoloLens Terrain Generation Demo Part 15 – Adding Textures
  • HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection
  • HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map
  • HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain
  • HoloLens Terrain Generation Demo Part 11 – Rendering Planes

Projects

  • HoloLens Terrain Generation Demo (16)
  • Rendering Terrain (32)

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