The Demon Throne

Games and Graphics Programming

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Tag Archives: texture splatting

Rendering Terrain Part 27 – Making Things Look Better

Last post, I talked about wanting to make things look a bit better by having the…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height,
  • normal mapping,
  • render,
  • slope,
  • terrain,
  • texture splatting

HoloLens Terrain Generation Demo Part 15 – Adding Textures

Time to load some textures. For this project, I really wanted to play around with the…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • height map,
  • HoloLens,
  • render,
  • terrain,
  • texture,
  • texture mapping,
  • texture splatting,
  • UWP

Recent Posts

  • HoloLens Terrain Generation Demo Part 15 – Adding Textures
  • HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection
  • HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map
  • HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain
  • HoloLens Terrain Generation Demo Part 11 – Rendering Planes

Projects

  • HoloLens Terrain Generation Demo (16)
  • Rendering Terrain (32)

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