Rendering Terrain Part 27 – Making Things Look Better Last post, I talked about wanting to make things look a bit better by having the… direct3d, direct3d 12, directx, directx 12, height, normal mapping, render, slope, terrain, texture splatting
HoloLens Terrain Generation Demo Part 15 – Adding Textures Time to load some textures. For this project, I really wanted to play around with the… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, render, terrain, texture, texture mapping, texture splatting, UWP