Rendering Terrain Part 31 – Conclusion After some four and a half months working on this project, I believe that I have… direct3d, direct3d 12, directx, directx 12, height map, render, terrain
Rendering Terrain Part 30 – Refactor Round Three Well, I’m a day late, but I’ve finally completed my rewrite of the code for this… direct3d, direct3d 12, directx, directx 12, ID3D12CommandAllocator, refactor
Rendering Terrain Part 29 – Loading Fewer Files Last post I offhandedly remarked that thinking I’d be done refactoring for today likely meant I… direct3d, direct3d 12, directx, directx 12, lodepng
Rendering Terrain Part 28 – Refactoring Redux I haven’t posted in over a week. I feel pretty guilty about that, actually. My sleep… direct3d, direct3d 12, directx, directx 12, refactor