The Demon Throne

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Tag Archives: slope

Rendering Terrain Part 23 – Height and Slope Based Colours

Getting blending of the normal maps to work is giving me a lot of trouble. I…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height,
  • render,
  • slope,
  • terrain

Rendering Terrain Part 24 – Height and Slope Based Normal Mapping

I finally figured out blending normal maps, and I’m reasonably happy with the results. First off,…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height,
  • normal mapping,
  • render,
  • slope,
  • terrain,
  • triplanar mapping

Rendering Terrain Part 26 – Improving Performance

At this point in the project, we have four cascades of shadow maps requiring a render…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height,
  • normal mapping,
  • render,
  • slope,
  • terrain,
  • Texture2DArray,
  • triplanar mapping

Rendering Terrain Part 27 – Making Things Look Better

Last post, I talked about wanting to make things look a bit better by having the…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height,
  • normal mapping,
  • render,
  • slope,
  • terrain,
  • texture splatting

Recent Posts

  • HoloLens Terrain Generation Demo Part 15 – Adding Textures
  • HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection
  • HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map
  • HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain
  • HoloLens Terrain Generation Demo Part 11 – Rendering Planes

Projects

  • HoloLens Terrain Generation Demo (16)
  • Rendering Terrain (32)

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