Rendering Terrain Part 20 – Normal and Displacement Mapping We are finally moving on from shadows. I get to work on and talk about something… bump mapping, direct3d, direct3d 12, directx, directx 12, displacement mapping, height map, normal mapping, render, terrain
Rendering Terrain Part 21 – Triplanar Mapping and adding a Detail Map Last post, we added displacement mapping and normal mapping to the terrain. This added a fair… bump mapping, direct3d, direct3d 12, directx, directx 12, displacement mapping, height map, normal mapping, render, terrain, triplanar mapping
Rendering Terrain Part 24 – Height and Slope Based Normal Mapping I finally figured out blending normal maps, and I’m reasonably happy with the results. First off,… direct3d, direct3d 12, directx, directx 12, height, normal mapping, render, slope, terrain, triplanar mapping
Rendering Terrain Part 26 – Improving Performance At this point in the project, we have four cascades of shadow maps requiring a render… direct3d, direct3d 12, directx, directx 12, height, normal mapping, render, slope, terrain, Texture2DArray, triplanar mapping