Rendering Terrain Part 20 – Normal and Displacement Mapping We are finally moving on from shadows. I get to work on and talk about something… bump mapping, direct3d, direct3d 12, directx, directx 12, displacement mapping, height map, normal mapping, render, terrain
Rendering Terrain Part 21 – Triplanar Mapping and adding a Detail Map Last post, we added displacement mapping and normal mapping to the terrain. This added a fair… bump mapping, direct3d, direct3d 12, directx, directx 12, displacement mapping, height map, normal mapping, render, terrain, triplanar mapping