The Demon Throne

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Tag Archives: displacement mapping

Rendering Terrain Part 20 – Normal and Displacement Mapping

We are finally moving on from shadows. I get to work on and talk about something…

  • bump mapping,
  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • displacement mapping,
  • height map,
  • normal mapping,
  • render,
  • terrain

Rendering Terrain Part 21 – Triplanar Mapping and adding a Detail Map

Last post, we added displacement mapping and normal mapping to the terrain. This added a fair…

  • bump mapping,
  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • displacement mapping,
  • height map,
  • normal mapping,
  • render,
  • terrain,
  • triplanar mapping

Recent Posts

  • HoloLens Terrain Generation Demo Part 15 – Adding Textures
  • HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection
  • HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map
  • HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain
  • HoloLens Terrain Generation Demo Part 11 – Rendering Planes

Projects

  • HoloLens Terrain Generation Demo (16)
  • Rendering Terrain (32)

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