Rendering Terrain Part 10 – View Frustum Culling So what is view frustum culling? Here’s a pretty decent tutorial. Basically, the view frustum is… direct3d, direct3d 12, directx, directx 12, frustum culling, height map, render, terrain
Rendering Terrain Part 22 – A Quick Fix For AABB Last post I mentioned that there was an intermittent problem with view frustum culling caused by… direct3d, direct3d 12, directx, directx 12, frustum culling, height map, render, terrain