The Demon Throne

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Tag Archives: directx 12

Rendering Terrain Part 24 – Height and Slope Based Normal Mapping

I finally figured out blending normal maps, and I’m reasonably happy with the results. First off,…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height,
  • normal mapping,
  • render,
  • slope,
  • terrain,
  • triplanar mapping

Rendering Terrain Part 25 – Fixing More Bugs with Shadows

So I wound up throwing my lower back out earlier this week and didn’t feel like…

  • bug fixes,
  • bugs,
  • Cascaded Shadow Maps,
  • CSM,
  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • shadow map,
  • shadow mapping,
  • terrain

Rendering Terrain Part 26 – Improving Performance

At this point in the project, we have four cascades of shadow maps requiring a render…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height,
  • normal mapping,
  • render,
  • slope,
  • terrain,
  • Texture2DArray,
  • triplanar mapping

Rendering Terrain Part 27 – Making Things Look Better

Last post, I talked about wanting to make things look a bit better by having the…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height,
  • normal mapping,
  • render,
  • slope,
  • terrain,
  • texture splatting
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Recent Posts

  • HoloLens Terrain Generation Demo Part 15 – Adding Textures
  • HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection
  • HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map
  • HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain
  • HoloLens Terrain Generation Demo Part 11 – Rendering Planes

Projects

  • HoloLens Terrain Generation Demo (16)
  • Rendering Terrain (32)

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