The Demon Throne

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Tag Archives: height map

Rendering Terrain Part 8 – Adding Tessellation

Today, we finally begin looking at tessellation of our terrain. We’re just going to tessellate the…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • terrain,
  • tessellation

Rendering Terrain Part 9 – Dynamic Level of Detail

In the last post, we talked about adding support for tessellating our terrain mesh. That tessellation…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • dynamic lod,
  • height map,
  • L.O.D.,
  • level of detail,
  • render,
  • terrain,
  • tessellation

Rendering Terrain Part 10 – View Frustum Culling

So what is view frustum culling? Here’s a pretty decent tutorial. Basically, the view frustum is…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • frustum culling,
  • height map,
  • render,
  • terrain

Rendering Terrain Part 13 – Basic Shadow Maps, The Not Quite Right Edition

Well, I solved the problem with Shadow Mapping that I mentioned last post. Shadows now work.…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • shadow map,
  • shadow mapping,
  • terrain
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Recent Posts

  • HoloLens Terrain Generation Demo Part 15 – Adding Textures
  • HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection
  • HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map
  • HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain
  • HoloLens Terrain Generation Demo Part 11 – Rendering Planes

Projects

  • HoloLens Terrain Generation Demo (16)
  • Rendering Terrain (32)

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