HoloLens Terrain Generation Demo Part 3 – Of Height Maps and Shaders In order to create a height map texture on the GPU, we add a new task… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, render, terrain, UWP
HoloLens Terrain Generation Demo Part 4 – Fault Formation To generate my terrain, I’m going to use a variation on a fairly old algorithm. The… BSP Tree, direct3d, direct3d 11, directx, directx 11, Fault Formation, height map, HoloLens, Procedural Terrain Generation, render, terrain, UWP
HoloLens Terrain Generation Demo Part 5 – Animated Terrain Generation Two weeks with no posts. Not good. For the record, I blame Civilization 6. Today’s post… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, render, terrain, UWP
HoloLens Terrain Generation Demo Part 6 – Taking a Surface Into Account I had a hard time with the title for this one. Basically, what I’m attempting to… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, render, terrain, UWP