Rendering Terrain Part 27 – Making Things Look Better Last post, I talked about wanting to make things look a bit better by having the… direct3d, direct3d 12, directx, directx 12, height, normal mapping, render, slope, terrain, texture splatting
Rendering Terrain Part 28 – Refactoring Redux I haven’t posted in over a week. I feel pretty guilty about that, actually. My sleep… direct3d, direct3d 12, directx, directx 12, refactor
Rendering Terrain Part 29 – Loading Fewer Files Last post I offhandedly remarked that thinking I’d be done refactoring for today likely meant I… direct3d, direct3d 12, directx, directx 12, lodepng
Rendering Terrain Part 30 – Refactor Round Three Well, I’m a day late, but I’ve finally completed my rewrite of the code for this… direct3d, direct3d 12, directx, directx 12, ID3D12CommandAllocator, refactor