HoloLens Terrain Generation Demo Part 1 – Getting Started Getting a basic application up and running for the HoloLens is both relatively straight forward and… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, render, terrain, UWP
HoloLens Terrain Generation Demo Part 2 – A Simple Terrain Mesh Now that we have a basic working application and some sample code to follow, we need… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, render, terrain, UWP
HoloLens Terrain Generation Demo Part 3 – Of Height Maps and Shaders In order to create a height map texture on the GPU, we add a new task… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, render, terrain, UWP
HoloLens Terrain Generation Demo Part 4 – Fault Formation To generate my terrain, I’m going to use a variation on a fairly old algorithm. The… BSP Tree, direct3d, direct3d 11, directx, directx 11, Fault Formation, height map, HoloLens, Procedural Terrain Generation, render, terrain, UWP