HoloLens Terrain Generation Demo Part 5 – Animated Terrain Generation Two weeks with no posts. Not good. For the record, I blame Civilization 6. Today’s post… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, render, terrain, UWP
HoloLens Terrain Generation Demo Part 6 – Taking a Surface Into Account I had a hard time with the title for this one. Basically, what I’m attempting to… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, render, terrain, UWP
HoloLens Terrain Generation Demo Part 7 – Surface Meshes A four month delay since my last post. I had a pretty bad case of the… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, render, Spatial Mapping, terrain, UWP
HoloLens Terrain Generation Demo Part 8 – Depth Only Rendering of Surface Meshes and Moving Some Code Around In today’s post, I’m going to look at enabling depth only rendering of the surface meshes.… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, render, Spatial Mapping, terrain, UWP