Rendering Terrain Part 21 – Triplanar Mapping and adding a Detail Map Last post, we added displacement mapping and normal mapping to the terrain. This added a fair… bump mapping, direct3d, direct3d 12, directx, directx 12, displacement mapping, height map, normal mapping, render, terrain, triplanar mapping
Rendering Terrain Part 22 – A Quick Fix For AABB Last post I mentioned that there was an intermittent problem with view frustum culling caused by… direct3d, direct3d 12, directx, directx 12, frustum culling, height map, render, terrain
Rendering Terrain Part 23 – Height and Slope Based Colours Getting blending of the normal maps to work is giving me a lot of trouble. I… direct3d, direct3d 12, directx, directx 12, height, render, slope, terrain
Rendering Terrain Part 24 – Height and Slope Based Normal Mapping I finally figured out blending normal maps, and I’m reasonably happy with the results. First off,… direct3d, direct3d 12, directx, directx 12, height, normal mapping, render, slope, terrain, triplanar mapping