HoloLens Terrain Generation Demo Part 11 – Rendering Planes After another long delay, I’m back; and this time, with the ability to render surface planes.… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, PlaneFinding, render, Spatial Mapping, terrain, UWP
HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain In this post I’m going to talk about anchoring the terrain to a surface plane and… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, PlaneFinding, render, Spatial Mapping, terrain, UWP
HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map I’ve been putting off writing this post for a while now. The fixes to get the… direct3d, direct3d 11, directx, directx 11, height map, HoloLens, PlaneFinding, render, Spatial Mapping, terrain, UWP
HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection In Part 12 I mentioned that the changes I made to the Terrain class to match… direct3d, direct3d 11, directx, directx 11, Gesture Recognition, height map, HoloLens, render, terrain, UWP