Rendering Terrain Part 20 – Normal and Displacement Mapping We are finally moving on from shadows. I get to work on and talk about something… bump mapping, direct3d, direct3d 12, directx, directx 12, displacement mapping, height map, normal mapping, render, terrain
Rendering Terrain Part 21 – Triplanar Mapping and adding a Detail Map Last post, we added displacement mapping and normal mapping to the terrain. This added a fair… bump mapping, direct3d, direct3d 12, directx, directx 12, displacement mapping, height map, normal mapping, render, terrain, triplanar mapping
Rendering Terrain Part 22 – A Quick Fix For AABB Last post I mentioned that there was an intermittent problem with view frustum culling caused by… direct3d, direct3d 12, directx, directx 12, frustum culling, height map, render, terrain
Rendering Terrain Part 23 – Height and Slope Based Colours Getting blending of the normal maps to work is giving me a lot of trouble. I… direct3d, direct3d 12, directx, directx 12, height, render, slope, terrain