The Demon Throne

Games and Graphics Programming

  • About

Tag Archives: height map

Rendering Terrain Part 22 – A Quick Fix For AABB

Last post I mentioned that there was an intermittent problem with view frustum culling caused by…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • frustum culling,
  • height map,
  • render,
  • terrain

Rendering Terrain Part 25 – Fixing More Bugs with Shadows

So I wound up throwing my lower back out earlier this week and didn’t feel like…

  • bug fixes,
  • bugs,
  • Cascaded Shadow Maps,
  • CSM,
  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • shadow map,
  • shadow mapping,
  • terrain

Rendering Terrain Part 31 – Conclusion

After some four and a half months working on this project, I believe that I have…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • terrain

HoloLens Terrain Generation Demo Part 0 – Introduction

A friend of mine with more money than sense recently purchased the Development Edition of the…

  • direct3d,
  • direct3d 11,
  • directx,
  • directx 11,
  • height map,
  • HoloLens,
  • render,
  • terrain,
  • UWP
Next
Previous

Recent Posts

  • HoloLens Terrain Generation Demo Part 15 – Adding Textures
  • HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection
  • HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map
  • HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain
  • HoloLens Terrain Generation Demo Part 11 – Rendering Planes

Projects

  • HoloLens Terrain Generation Demo (16)
  • Rendering Terrain (32)

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Recommended Websites

  • Twenty Sided Tale
  • Procedural World
  • About

Original Theme designed by GavickPro.com

Modifications by Traagen

Powered by WordPress