The Demon Throne

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Tag Archives: shadow mapping

Rendering Terrain Part 13 – Basic Shadow Maps, The Not Quite Right Edition

Well, I solved the problem with Shadow Mapping that I mentioned last post. Shadows now work.…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • shadow map,
  • shadow mapping,
  • terrain

Rendering Terrain Part 14 – Improving Shadows and The Day/Night Cycle

I’ve made some small improvements to the shadows and lighting. I fixed the issue I talked…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • lighting,
  • render,
  • shadow map,
  • shadow mapping,
  • terrain

Rendering Terrain Part 15 – Skirts and Other Additions

Before moving on to Cascaded Shadow Maps, I decided to work on improving the existing shadows.…

  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • shadow map,
  • shadow mapping,
  • shadow shimmering,
  • shadow swimming,
  • terrain

Rendering Terrain Part 16 – Getting Started on Cascaded Shadow Maps

A side note about performance and optimization before we get started. I don’t have a ton…

  • Cascaded Shadow Maps,
  • CSM,
  • direct3d,
  • direct3d 12,
  • directx,
  • directx 12,
  • height map,
  • render,
  • shadow map,
  • shadow mapping,
  • terrain
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Recent Posts

  • HoloLens Terrain Generation Demo Part 15 – Adding Textures
  • HoloLens Terrain Generation Demo Part 14 – Fixing Terrain Selection
  • HoloLens Terrain Generation Demo Part 13 – Setting the Size of Our Height Map
  • HoloLens Terrain Generation Demo Part 12 – Anchoring and Orienting Our Terrain
  • HoloLens Terrain Generation Demo Part 11 – Rendering Planes

Projects

  • HoloLens Terrain Generation Demo (16)
  • Rendering Terrain (32)

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